Part 1 let the server reach the browser; Part 2 gave the browser an equal voice back. But in both, every byte still travels through a server. This final part is about the one browser technology that removes the server from the middle: WebRTC, which lets one browser talk straight to another — video, audio, and data, peer to peer.
3 posts tagged with "real-time"
View All TagsBeyond HTTP, Part 2: Two-Way Streets
In Part 1 the server learned to talk without being asked — but the browser could still only listen. A chat, a multiplayer game, a collaborative editor: these need both sides speaking freely over one connection. This is Part 2 of the series, and it's about the browser's true two-way channels — WebSockets, the workhorse, and WebTransport, its modern successor.
Beyond HTTP, Part 1: When the Server Speaks First
Plain HyperText Transfer Protocol (HTTP) has one stubborn rule: the browser asks, the server answers, and then the line goes dead. So how does a chat notification, a live score, or a stream of tokens from a language model reach a page that never asked again? This is Part 1 of a three-part tour of the browser's networking beyond request–response — and it starts with the three ways a server can reach you.
